| Unusual uses | Getting lots of ideas out fast, and getting past the obvious answer. | Three minutes, one object, with a live idea count. |
| Ten unrelated words | Stretching how far your mind reaches when you need something new. | Ten words, scored instantly on how far apart they are. |
| The missing word | Noticing links you didn't know you knew — the "aha!" feeling. | A puzzle a day, plus 144 to work through by difficulty. |
| Remembering something real | Getting more detail into your thinking before you start. | A two-minute memory warm-up before you ideate. |
| Changing your perspective | Seeing your problem in a bigger, less fussy way. | Look at it from ten years out, or from someone else's seat. |
| Limits and "what if…" | Breaking out of a rut when you're stuck on the same few options. | Constraint cards and what-if prompts. |
| A café-level hum | Helping new ideas surface when a silent room isn't working. | The sound bar at the top of every page. |
| Calm attention | Switching between open, floaty thinking and sharp focus. | Two five-minute timers — one for each mode. |
| Going for a walk | Loosening up your thinking when you're stuck at a desk. | Walk & Talk: one prompt, ten minutes, notes on your return. |