generating ideas
Unusual uses
What it is. Take one ordinary object and list as many non-standard
uses for it as you can in a few minutes. Count them. It's been the standard way to measure "how
many ideas can you produce" for decades.
Why it helps. The first two or three answers are the obvious ones.
The interesting ideas show up after that, when you're forced to keep going. Doing this regularly
makes the second half of the hunt feel less like a wall.
Run it
generating ideas
Ten unrelated words
What it is. Name ten nouns that have as little to do with each
other as possible — hippo, jumper, tickets, violin. Your score is how far apart the words
sit from one another in meaning.
Why it helps. People who score higher on this also tend to do
better on the other tests of creative thinking, which makes it a quick read on how freely your
mind is ranging today. It takes four minutes, and nobody can "study" for it.
Run it
finding connections
The missing word
What it is. Three words are given, and one extra word links them
all: cottage / swiss / cake → cheese. Sometimes the answer arrives instantly;
sometimes it's on the tip of your tongue for a minute first.
Why it helps. It's the other half of creativity: not producing more
options, but noticing the one connection that ties a mess together. The feeling of the answer
"landing" is the whole point.
Try the puzzle ladder
getting started
Remembering something real
What it is. Before you brainstorm, spend two minutes recalling one
specific recent moment — what you saw, heard, what was in front of you.
Why it helps. Describing a real memory in detail seems to switch on
the same machinery you need for coming up with ideas. People produce more, and more varied, ideas
right afterwards.
Start the warm-up
getting started
Changing your perspective
What it is. Deliberately move your problem away from yourself:
ten years into the future, a few thousand miles away, or into someone else's shoes.
Why it helps. Distance makes you think about the point of a
project rather than the fiddly details of it, and that's where the more original ideas come from.
It's also a fast way to spot which details never mattered.
Open the studio
unblocking
Limits and "what if…"
What it is. Rules you didn't choose — half the budget, nothing
electric, you may only remove things — and impossible-sounding questions: what if nobody could
read? What if it had to work for forty people at once?
Why it helps. A stuck brain will happily circle the same three
options. An artificial limit makes the old options impossible, so you have to build new ones.
Open the studio
headspace
A café-level hum
What it is. The sound bar at the top of every page. A moderate
background hubbub — around the level of a coffee shop — with a slider, plus a rain-and-leaves
option.
Why it helps. Creative output tends to be highest at a middling
level of background noise: better than silence, much better than a loud room. The mild distraction
seems to loosen up your thinking. Entirely optional, and easy to switch off.
Look up at the bar to try it.
headspace
Calm attention, two ways
What it is. Two five-minute timers. In one, you let your attention
rest wherever it lands; in the other, you keep it pinned to one small thing.
Why it helps. The two modes suit two different jobs — the floaty
one before you generate ideas, the focused one before you choose between them. Run the one that
matches what you're about to do.
Open the timers
when you're stuck
Going for a walk
What it is. Carry one prompt with you for ten minutes on your
feet, then write down whatever turned up while you were moving.
Why it helps. Walking reliably produces more ideas than sitting —
and the effect sticks around for a while after you sit back down. This site can't tell whether you
actually went outside, and it doesn't try.
Open Walk & Talk